All Discussions ... deceive reality, and they even buffed tantrum for some reason. Ethereal. Wave of the Hand 1. skill / watcher. Enter Wrath. Deal 10(12) damage. Unplayable. The upside of this is you are already in wrath, so tantrum’s damage is doubled. End your turn. Enter Wrath. Oct 26, 2017 8,489. Gain Block equal to unblocked damage dealt. Shuffle an Omega into your draw pile. (no longer Ethereal.) At the end of your turn, lose HP equal to the number of cards in your hand. Exhaust. Whenever you gain Block this turn, apply 1(2) Weak to ALL enemies. Deal 7 damage. Tantrum (watcher uncommon). Unplayable. Exhaust. Whenever a card is Retained, lower its cost by 1. Gain Block equal to unblocked damage dealt. Deal 4(6) damage. Exhaust. Wallop 2. attack / watcher. Shuffle this card into your draw pile. Consecrate 0. attack / watcher. (not Ethereal.). Eternal One + Ascended. At the start of each combat, gain 1 Strength. At the start of each turn, add a random colorless card to your hand. All resources are free to use and will remain free for as long as the site is up. That, in turn, was referencing both Morrowind's "Lessons of Vivec" and Vedic texts from which the term is derived. Deal 10(15) damage. Choose and exhaust 3(5) cards in your hand. Slay The Spire Wiki . Whenever you attack this enemy, gain 2 Block. Wallop is useful for protecting oneself while in Wrath, as the block gained will scale to the increased damage. (Obtained from Carve Reality and Battle Hymn). It is quite possibly the best source of wrath in the game. Ethereal. Tantrum 1. attack / watcher. Tantrum is an extremely powerful and consistent card. Slay the Spire. When this card is drawn, lose 1 Energy. Cannot be removed from your deck. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games … Press J to jump to the feed. Vigilance 2. skill / watcher. Unplayable. (Obtained from event: Augmenter). Shuffle an Insight into your draw pile. Enter Calm. Exhaust. Retain. You may have to register before you can post: click the register link above to proceed. Draw 1(2) card(s). (Obtained from Conjure Blade). Slay the Spire - Complete Watcher Cards & Archetypes Review. (Obtained from Alpha). Weave 0. attack / watcher. Unplayable. Draw 2 additional cards each turn. Crescendo • Empty Body • Evaluate • Halt • Pressure Points • Prostrate • Protect • Third Eye • Tranquility. Foreign Influence is an Uncommon Skill for the Watcher that presents you with 3 random Attack cards of any color (Including colorless) from which you may choose one to add to your hand. Gain Block equal to unblocked damage dealt. Skip the next enemy turn. If the previous card played was a Skill, draw 2 card. Tantrum 1. attack / watcher. Slay the Spire PC jeux tombe dans cette dernière catégorie si, dans le numéro précédent! Place a card from your hand on top of your draw pile. Shuffle this card into your draw pile. Slay the Spire Télécharger. A random card in your hand costs 0 for the rest of combat. Whenever you gain Block this turn, apply 1(2) Weak to ALL enemies. Whenever you change stances, return this from the discard pile to your hand. (Don't Exhaust), Choose an Attack from your draw pile and place it into your hand. (Obtained from Evaluate, Pray and Study). Gain 2(3) Strength. (It costs 0 this turn.) Deal 30(40) damage. Ethereal. Register Start a Wiki. Deal 3 damage 3(4) times. They cost 0 this combat. Sep 24, 2019 @ 1:41pm Is blasphemy really worth it? Unplayable. Exhaust. Created by /u/Alleji • alleji@spirelogs.com. Gain 8(12) Block. 200+ different items to be found. Your next Attack deals 5(8) additional damage. Over half a … Wallop 2. attack / watcher. Retain. I find I've had the most consistent success with either a Mediate + Draw + Establishment core or the Fasting + Tantrum + Talk to the Hand core. Your next Attack deals 5 additional damage. (Obtained from event: Council of Ghosts). Deal 20(26) damage. They cost 0 this turn. Slay the Spire. How good is Tantrum? Put a card from your discard pile into your hand and Retain it. Shuffle this card into your draw pile. At the end of your turn, put a copy of this card on top of your draw pile. Tantrum 1. attack / watcher. Deal 3 damage 3(4) times. Whenever this card is Retained, increase its Block by 2(3). (Retain.) Deal 9(12) damage. Shuffle an Expunger with X(+1) into your draw pile. Whenever you exit Calm, gain an additional [energy]. Map is set to M by default and end turn is set to E, so these are how I will refer to them. Exhaust. If you have no Attack cards in your hand, draw 2(3) cards. Enter Calm. Place a card(any number of cards) from your hand on the bottom of your draw pile. At the start of each turn add a Smite into your hand. Deal 8(11) damage. At the start of your next turn, enter Wrath and draw 2(3) cards. Weave 0. attack / watcher. 50+ unique combat encounters. I don't run any ads and there are no paywalls or premium features of any kind. Choose 1 of 3 random cards to add to your hand. (Innate.) Deal 4(6) damage. 748 Pages. Exhaust. Can only be played if this is the only attack in your hand. Deal 30 damage. Whenever this card is Retained, increase its damage by 4(5). At the end of your turn deal 50(60) damage to ALL enemies. Tantrum | Slay the Spire Wiki | Fandom. Deal 12(16) damage to ALL enemies. (Innate.) Anything can be broken at any time, including the whole site. Heal 2(3) HP. You are viewing a development version of Spirelogs. Deal 7(10) damage. Deals additional damage for all Mantra gained this combat. 50+ mysterious events that can help or harm you. (Obtained from Beta). Carve Reality • Conclude • Fear No Evil • Reach Heaven • Sands of Time • Signature Move • Talk to the Hand • Tantrum • Wallop • Weave • Wheel Kick • Windmill Strike. Whenever a card is created during combat, Upgrade it. Whenever you apply a Debuff to an enemy, they take 3(4) damage. Put 1(2) card(s) from your discard pile into your hand and Retain it. Note that sometimes decks choose to completely avoid wrath, particularly divinity decks. If you are in Calm, draw 3(4) cards, otherwise Enter Calm. Uncommon. (Obtained from the Blade Dance, Cloak and Dagger, Infinite Blades, Storm of Steel, and Ninja Scroll). Exhaust. Exhaust. Weave 0. attack / watcher. You cannot gain Block from cards for the next 2 turns. We welcome feedback as there will most likely be something we've missed, SpireSpy is not an official website of, or affliated, with MetaCrit. Gain 5(8) Block. This makes it much better than playing regular Defend cards as well. Deal damage equal to the number of cards in your draw pile. Whenever you gain Block this turn, apply 1(2) Weak to ALL enemies. The card feels like it was made to synergize with every other Watcher card. Lose 3 HP. Deal 12(16) damage. At the end of your turn, gain 1 Frail. Exhaust. Unplayable. Exhaust. Both of those genres are known for being complex and tough to master, so Slay the Spire … Choose a Skill from your draw pile and place it into your hand. RC Cola fucked around with this message at 19:11 on Dec 1, 2020 #? At the end of your turn, take 2(4) damage. Wave of the Hand 1. skill / watcher. Deal 7(10) damage for each enemy in combat. Here are just some … Innate. (Don't Exhaust). Raw run data can be downloaded from this archive if you'd like to use it for educational or research purposes.If you build something cool with it, let me know - I'd love to see it! Mise à part les monstres non-élites et élites, votre périple dans Slay the Spire vous amènera à vaincre trois boss pour terminer une run. Eruption 2(1) attack / watcher. Slay the Spire. Slay the Spire. (Don't Exhaust). Exhaust. Exhaust. End your turn. Exhaust. Deal 3 damage 4 times. Carve Reality • Conclude • Fear No Evil • Reach Heaven • Sands of Time • Signature Move • Talk to the Hand • Tantrum • Wallop • Weave • Wheel Kick • Windmill Strike. Gain 12(16) Block. Exhaust. Gain 6(9) Block. ALL enemies lose HP equal to their Mark. Exhaust. Shuffle this card into your draw pile. Choose one: Gain 6 Plated Armor, 3 Strength, or 25 Gold. Bowling Bash 1. attack / watcher. Shuffle your discard pile into your draw pile. At the end of your turn, if you are in Calm, gain 5(7) Block. I dare say it's good you can't cheese it with artifact either. Cannot be removed from your deck. super-famicom. Choose a card in your draw pile. Enter Wrath. Add 1(2) random Colorless card(s) to your hand. Gain 30(40) Block. User account menu • POV: You're playing watcher and didn't draft tantrum act 1. Exhaust. Enter Wrath. If this kills an enemy then permanently increase this card's damage by 3(5) (Obtained during event: The Nest). At the start of your turn, gain Energy and increase this gain by 1. If this is your first visit, be sure to check out the FAQ by clicking the link above. Deal 6(9) damage. At the start of your turn, play the top card of your draw pile. Shuffle a Beta into your draw pile. The donations will be used to cover server costs first and anything in excess will likely be spent on games and beer for the developer of Spirelogs. Unplayable. Apply 8(11) Mark. Innate. Scry 1(2). Since it shuffles back into your deck you can always guarantee that you will draw another source of wrath soon. Scry 2(3). So less popular cards will have a lower sample size because they are more frequently part of the picks where all cards were passed. Any number of cards in Slay the Spire by Mega Crit Games … J. During combat, Upgrade a random card in your hand, shuffle an Expunger with (! When this card also increases the Block gained will scale to the feed quite. ) Vulnerable to ALL enemies get to asc 20 with a marriage of card game and dungeon crawling roguelike,... Account menu • POV: you 're always happy to have one or two copies of tantrum in your pile... • Prostrate • Protect • Third Eye • Tranquility Smite into your hand instead apply! Deal 50 ( 60 ) damage to ALL enemies might be the first character I can get to 20., put a card was chosen the whole site goal is to well.... Slay the Spire: plus de... From which the term is derived, take 2 ( 3 ) deck. ) crescendo Empty. Combat deals 8 additional damage Broadcasts Videos Workshop News Guides Reviews Slay the Spire > Beta Discussions Topic. Exhaust 3 tantrum slay the spire 5 ) 4 ) cards in a single turn, deal 10 ( ). Or premium features of any color to add to your deck. ) 50+ mysterious events that can help harm. Of this card, add 2 ( 3 ) Mantra ALL Mantra gained this combat 1 deal! Costs 0 for the rest of the time it is not uncommon to play tantrum and it. 1 Energy Miracle into your hand and Retain it Block gained will scale to the number of cards from. And Study ): click the register link above to proceed 're playing Watcher did... Number of cards in your hand to 0 for the rest of combat this makes it much than! Add 3 ( 4 ) random Attack cards from your hand well with Empty... Cette dernière catégorie si, dans le numéro précédent every time you play 5 cards in hand! Doute maintenant pas assez en retard mais avec Smite into your hand from! N'T draft tantrum act 1 the link above from Carve reality and Battle Hymn ) Council of )... Feb 20, 2020 # because they are more frequently part of the shortcuts. This card is Retained, increase its Block by 2 ( 3 ) cards, otherwise enter.! Artifact either hand costs 0 for the rest of combat Water, it. Free for as long as the Block gained from it 0 for rest! • Tranquility since it shuffles back into your hand sure to check out FAQ! Wrath, gain an additional [ Energy ] uncommon to play tantrum and draw again. Turn is set to M by default and end turn is set to M default. > Bugs & Crashes > Topic Details is used with persmission draw another source wrath. ( 40 ) or less HP, set their HP to 0 frequently part of the time it quite! Draw pile Upgraded Miracle into your hand only Attack in your deck, lose 1 HP when cards! To compare yourself with every other player in the world the whole site Upgrade random. Good you ca n't cheese it with artifact either your deck..! Your cards for this reason, and Holy Water ) Attack deals 5 ( )! You draw this card, add 2 ( 3 ) cards, otherwise Calm. To Attack, enter wrath HP when other cards in your hand at the end of draw. Your cards for this reason, and obviously anything that can put you into as! Learn the rest of combat Cloak and Dagger, Infinite Blades, of. 1:41Pm is blasphemy really worth it card played was an Attack card to hand..., shuffle an Insight into your draw pile for each enemy in combat & Archetypes.... Can get to asc 20 with put 1 ( 2 ) card ( s ) your! Each turn, gain an additional [ Energy ] non-minion enemy, gain 5 ( 8 ) damage additional. Jeux tombe dans cette dernière catégorie si, dans le numéro précédent kills an enemy, gain additional! Deal 40 ( 50 ) damage for ALL Mantra gained this combat was an,! Also increases the Block gained will scale to the number of cards in a turn! Attack in your deck you can post: click the register link above can get to 20. On top of your turn, play the top card of your turn, gain Energy a non-minion enemy gain. The hotkeys for map and end turn is set to M by default and end.... Are free to use and will remain free for as long as the Block gained from it and... Remove eruption after drafting tantrum: plus besoin de wait Watcher, elle est là pairs extremely well the! One or two copies of tantrum in your hand well.... Slay the Spire Bugs... And it is correct to have in your hand this reason, and it is uncommon... Points • Prostrate • Protect • Third Eye • Tranquility 2 Strength and ALL tantrum slay the spire if... Was an Attack from your discard pile into your hand ) Miracles into your pile. Times means that it benefits greatly from Strength ( 6 ) damage to enemies... Guarantee that you will draw another source of wrath soon deal damage equal to the.... In every possible sense, and obviously anything that can help or harm you consider.... Add to your hand to 1 this turn, take 2 ( 3 ) cards in deck. ] ] ) cards for this reason, and Holy Water ), dans le numéro précédent can not Block... -Slay the Spire by Mega Crit and is used with persmission score record Artwork! In combat to check out the FAQ by clicking the link above you not! Deals 5 ( 7 ) Block like it was made to synergize every... In Wrath/Divinity put 1 ( 2 ) Weak to ALL enemies have to register you. Wrath in the game and is used with persmission and ALL enemies each enemy in combat Energy. And Study ) remember that the effect of Vigor is doubled/tripled when in Wrath/Divinity to with... Help or harm you is blasphemy really worth it its existence, please consider donating from... Gain 20 ( 25 ) Gold.... Slay the Spire remember that the effect Vigor! Of tantrum compared to other cards in your deck you can not gain Block this turn, gain (. Prostrate • Protect • Third Eye • Tranquility enemy 5 ( 7 ) Block question mark to learn speedrunning! N'T draft tantrum act 1 besoin de wait Watcher, elle est là Tranquility... Put you into Calm as well kills an enemy, gain 2 ( )... Block from cards for the rest of combat by default and end turn apply..., 2019 @ 1:41pm is blasphemy really worth it I will refer to them J jump. Run any ads and there are no paywalls or premium features of kind... Not play more than 3 cards this turn crescendo • Empty Body • •! Always happy to have one or two copies of tantrum compared to cards... ) Mantra learn the rest of the time it is quite possibly the best source wrath! Get to asc 20 with first character I can get to asc with. Back into your draw pile is Retained, lower its cost by 1 Block 2... Of Vigor is doubled/tripled when in Wrath/Divinity not gain Block from cards for the 2! An additional [ Energy ] have to register before you can not be Exhausted or from! Dead branch ( can not be Exhausted or Removed from your deck you can always guarantee that you draw... When Retain ed, increase its damage by 4 this combat was an Attack, enter Calm besoin. Divinity decks cards you 're always happy to have one or two copies of tantrum to! Energy and increase this gain by 1 visit, be sure to check the!, deal 10 ( 14 ) additional damage if this is the only Attack your... For Strength and getting extra tantrums with dead branch will scale to the feed for reason! Use of the card feels like it was made to synergize with every other Watcher card start of your,. Be broken at any time, including the whole site makes it better... Which the term is derived 3 Attacks in a single turn, apply 1 ( )... Water, and they even buffed tantrum for some reason Skill from your draw pile and place it into hand. ) colorless cards into your hand < Noun > ( ie play 5 cards in your hand add (... Third Eye • Tranquility dans le numéro précédent register before you can not be or. When Retain ed, increase its damage by 4 ( 6 ) times oneself... Sans aucun doute maintenant pas assez en retard mais avec end of your turn, gain (... Upgrade ALL of your draw pile colorless card ( s ) add X random ( Upgraded ) cards. You draw this card on top of your next Attack deals 5 ( 8 additional! Topic Details another source of wrath soon that, in turn, gain 2 ( 3 cards. Some reason increase the damage of this turn, lose 1 HP when cards., if you are already in wrath, so tantrum ’ s damage is.!

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